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The gaming industry is bigger than TV and movies combined: Here is how

It's no secret video games have been outperforming Hollywood in terms of revenue for some time.

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by The Star

News28 March 2023 - 07:04
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In Summary


• This trend has made gaming companies highly sought-after and in demand, and we explore the current frenzy in the gaming industry.

• Despite not having the same ancillary markets as movies, video games have other ways to generate revenue. 

A "Blackjack" table is pictured inside a sports gambling shop in Madrid on February 18, 2020.

Over the past ten years, the gaming industry has surpassed Hollywood in terms of revenue generation, with the global games market earning an incredible $180 billion in 2021 alone. Top-selling games such as Grand Theft Auto V, Red Dead Redemption Two, Fallout 4, and the Call of Duty franchise have generated more income than big-budget Hollywood blockbusters.

For instance, Grand Theft Auto V alone has raked in over $6 billion, surpassing Avatar, the highest-grossing movie of all time, with $2.8 billion in earnings. This trend has made gaming companies highly sought-after and in demand, and we explore the current frenzy in the gaming industry.

It's no secret that video games have been outperforming Hollywood in terms of revenue for quite some time. As early as 2012-2013, the gaming industry's total revenue surpassed Hollywood's. Some examples of this trend include Call of Duty: Black Ops 2, which made $1 billion in just 15 days, outpacing James Cameron's Avatar, which took 17 days to reach the same amount in the same year.

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One thing to note is that comparing movie and video game launch sales is not entirely fair because they have different business models. For instance, movies have various revenue streams, such as global film markets, TV syndication, home video sales, and, more recently, video-on-demand streaming. Video games, on the other hand, typically have only one launch and are expected to release globally within a few days of each other.

Despite not having the same ancillary markets as movies, video games have other ways to generate revenue. Fans may purchase the same game on multiple platforms, and several monetization models are available, such as DLC, special editions, season passes, microtransactions, gacha, and loot boxes. Today's most profitable model for video games is microtransactions on mobile, while live service games are highly lucrative for console players. These games are built around creating communities of players who are encouraged to buy microtransactions, especially whales who spend large amounts on these smaller transactions.

Impressive stats about the video gaming industry

Several video games have broken records in terms of viewership and prize pools for their tournaments. Rainbow Six Siege's 2020 Six Invitational tournament had over 300,000 peak viewers, over 11 million viewer hours, and a prize pool of $3 million. Winning the prize pool requires a lot of effort, practice, and dedication, and players can seek the help of a Rainbow Six Siege boosting service to improve their chances of competing at the highest levels.

League of Legends also held a world championship exclusively for their video game, which broke records with over 3.9 million peak live viewers and over 137 million viewer hours. Valorant, a newly published game, hit over 1 million live viewers on Twitch just a few months after release, while Rocket League exceeded expectations with over 136,000 peak live viewers and over 816,000 viewer hours. These games have seen a boost in viewership due to the involvement of popular teams, and players can also participate in tournaments by having a high rank, which can be achieved with the help of boosting services.

Teamfight Tactics, a strategic, chess-like game, has also been a topic of discussion, and its Galaxies Championship features the best players competing for a $200,000 prize pool. While specific numbers are unavailable, players can increase their chances of participating in such tournaments by using a TFT boosting service to achieve a high rank.

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